So...I remembered this old post the other day and thought what the heck I'll give my Wrath grades now that it's been geez....more than a year

. I added a few.
PvP in general - Fail. I didn't get to try the new conquest island but there's not much difference in the actual PvP. Since there's not any real improvement to the actual PvP--Fail.
Arenas - N/A Never done them.
Wintergrasp - Epic Win. (Implementation is another issue)
The concept of a raid boss behind a PvP objective - Epic Win.
Actually raiding that boss with pug groups full of leet PvPers- Epic Fail. Soooo painful for a .01% chance of gear you can actually use.
Strands - Fail. Too easy to snowball and loose. Hey guys cover Yellow gate, Yellow gate, Y-E-L-L-O-W G-A-T-E---wuttttt?
Naxx - Epic Win. Ok, I know it's "easy" but it was a blast.
Ulduar - Epic Win. Didn't do too much of it but really well designed and tougher.
ToC- Fail.
Hard-mode challenges - Win. I think we only did these for fun or by accident lol.
Quests - Epic Win. Really well designed, and thought out with twists, turns and cutscenes.
Death Knights - Win.
My 51 Point Talent - Win. (Mangle, Wild Growth, Starfall--Drooodddd!)
World Design - Epic Win
Gear Design - Win
Gear Stats - Fail
Class Balance - Fail. Unfortunately, things seem more and more the same between classes instead of different playstyle but balanced.
Rewards for having an expensive profession - Epic Fail. JC is still good but most are bad. I really miss getting nice rewards from professions.
Achievements - Epic Win.
Heirloom Items - Win.
10-man raiding - Win. Prefer 25, but it's a good new option.
Oh yea and PJX--Epic Win!
